maandag 20 oktober 2014

Playtest #1 results

After some late nights we finally managed to do a playtest on the Hedsteem servers.
The players were Hedsteem clan members and were all online on Teamspeak, this provided a nice direct line with everyone while i spectated the game to be able to see how the players used the environment and vehicles.

These are the testing results so far:
= Most of the map was used, the middle band and area under the bridge a little less so.
= The single raptor in the middle of the map was deemed unfair.
Solution: place 2 raptors in the map for balance. Place power-ups both where the raptor used to sit on the top and under the bridge to create travel incentive.
 - People would fall off the map.
Solution: Change KillZ, also just block off parts of the map. Replace props that do not have collision with props that do have collision to block off the exterior of the map.
 - Was suggested to place vehicles and spawn points more spread out from the flag bases.
Solution: Change shape and size of the base, create more locations that allow safe spawning.
 - Players used both the inside and top of the tower.
Add a little more interior to the towers, perhaps increase width by 256 units?
 = Vehicles could get stuck on the one-way ramps.
Solution, use blocking volumes.
 - Requested to add some destructible buildings.
Look into implementing interesting destructibles.
 = Terrain was too steep to climb in some instances.
Solutions: Smooth out terrain.
 = Terrain that was equal height with the concrete banks caused collision glitches.
Solution: edit terrain to make sure it's either terrain or mesh, not both.
 - Some meshes had either no or bad collision.
Solution: use blocking volumes.
 - Foot transport was a little slow.
Solution, add jump pads and hoverboard boosters to speed up movement.
 - Players could use the Manta to jump from the crashed towers onto a building and into the flag bases.
Solution: Make building usable by infantery only.

Seems like i've got some work to do, see you all at the next playtest!

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